Faldorn, Dread Wolf Herald

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Commander
See all Faldorn, Dread Wolf Herald data
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence387 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks1
Land ramp9
Other acceleration1
Treasure generators4
Tutors2
Draw engines8
Cantrips & burst draw7
Recursion1
Value engines12
Counterspells3
Spot removal3
Board wipes2
Stax & hate1
Protection2
Mana Acceleration+6
Two-Color Powerhouse Lands (1)+2
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands6
Taplands7
Basic lands2
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 1 evasion enabler, aristocrats engine+25
Synergy pieces3
Win conditions6
Combat threats2
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Impulse Draw17 cards

17 impulse draw effects. Exile and play cards from the top of your library.

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Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

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Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.