Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(259 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Land ramp5
Other acceleration4
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw1
Recursion3
Spot removal4
Mono-Color Powerhouse Lands (4)+12ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands1
Utility lands14
Taplands4
Basic lands1
Forest+16
Combat Damage Synergy: token swarm strategy, 5 token doublers, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions1
Combat threats3
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Mana base81Threats66Consistency65
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.