2.5±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence132 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks3
Other acceleration2
Other acceleration4
Commander Draw Engine+10ⓘ
Draw engines2
Cantrips & burst draw2
Recursion6
Value engines2
Synergy support1
Spot removal8
Protection4
Two-Color Mana Base+10ⓘ
Utility lands6
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces20
Combat threats12
Drain effects1
Token generators3
Enablers4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron (Commander)23 cards
This deck equips or enchants the commander to deal commander damage.
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Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power2.2→2.5+0.3
BracketB1→B1
Vectors
Velocity
9→15
+6
Consistency
33→41
+8
Interaction
8→26
+18
Efficiency
56→57
+1
Lethality
79→88
+9
Grade
Power2.2→2.2—
BracketB1→B1
Vectors
Velocity
15→9
-6
Consistency
41→33
-8
Interaction
27→8
-19
Efficiency
54→56
+2
Lethality
88→79
-9
Grade
Power2.5→2.2-0.3
BracketB1→B1
Vectors
Velocity
15→15
—
Consistency
41→41
—
Interaction
27→27
—
Efficiency
75→54
-21
Lethality
88→88
—