Giott, Dwarf Mayham

Commander
See all Giott, King of the Dwarves data
2.5±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence132 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks3
Other acceleration2
Other acceleration4
Commander Draw Engine+10
Draw engines2
Cantrips & burst draw2
Recursion6
Value engines2
Synergy support1
Spot removal8
Protection4
Two-Color Mana Base+10
Utility lands6
Taplands4
Basic lands2
Combat Damage Synergy+25
Synergy pieces20
Combat threats12
Drain effects1
Token generators3
Enablers4

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Voltron (Commander)23 cards

This deck equips or enchants the commander to deal commander damage.

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Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History3 snapshots

Grade

Power2.22.5+0.3
BracketB1B1

Vectors

Velocity
915
+6
Consistency
3341
+8
Interaction
826
+18
Efficiency
5657
+1
Lethality
7988
+9

Grade

Power2.22.2
BracketB1B1

Vectors

Velocity
159
-6
Consistency
4133
-8
Interaction
278
-19
Efficiency
5456
+2
Lethality
8879
-9

Grade

Power2.52.2-0.3
BracketB1B1

Vectors

Velocity
1515
Consistency
4141
Interaction
2727
Efficiency
7554
-21
Lethality
8888