Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 10.0
High confidence748 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana4
+10
Mana dorks10
Land ramp4
Other acceleration1
Commander Draw Engine+18ⓘ
Commander Synergy+1ⓘ
Tutors4
Draw engines6
Recursion1
Value engines9
Counterspells6
Artifact/enchantment removal1
Spot removal6
+5
Board wipes1
Stax & hate2
Protection4
Mana Acceleration+7ⓘ
Fetchlands6
+8
+8
+8
+8
+8
+8
Dual & shock lands15
+9
+9
+9
+6
+6
+6
+5
+5
+5
+5
+5
+5
+4
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands4
+4
+3
+2
+2
Taplands2
Basic lands2
+2
+2
13 Combo Families+81ⓘ
Combat Damage Synergy+6ⓘ
Combo pieces13
Synergy pieces2
Win conditions1
Sacrifice outlets1
Clone effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5+2-card combo + Speed 86→ Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 10
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Voltron (Commander)1 cards
This deck equips or enchants the commander to deal commander damage.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.