Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Attrition and lockout endgame
High confidence(436 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana1
Sol Talisman+13
Mana rocks4
Mana dorks5
Other acceleration4
Treasure generators1
Draw engines3
Recursion1
Counterspells7
Spot removal7
Board wipes1
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands19
Utility lands5
Tempo Control (lockout lethality)+15ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces3
Win conditions3
Combat threats1
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base92Consistency89Interaction88
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Cascade24 cards
24 cascade/discover effects. Cast spells for free off the top.
Chaos21 cards
21 chaos effects. Embrace randomness with coin flips and dice rolls.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.