Commander
No commander provided5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(414 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks6
Land ramp8
Other acceleration1
Tutors5
Draw engines2
Cantrips & burst draw3
Recursion7
Value engines3
Spot removal8
Stax & hate2
Protection4
Mana Acceleration (20 sources)+10ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands3
Utility lands10
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+22ⓘ
Synergy pieces2
Win conditions1
Combat threats1
Sacrifice outlets6
Token generators3
Reanimation5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Speed89Mana base89Threats86
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.