Commander
7.9±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(556 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana6
Mana rocks5
Other acceleration3
Treasure generators1
Tutors3
Draw engines3
Cantrips & burst draw10
Wheels1
Recursion3
Control Strategy Bonus (13 interaction cards)+25ⓘ
Counterspells6
Spot removal5
Protection2
Other1
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands6
4 Combo(s) Detected (Consistency: 79%)+35ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces7
Synergy pieces2
Win conditions1
Combat threats1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.9 → Bracket 4
Threats91Consistency90Speed87
1.4 above Bracket 3 ceiling (6.5)
0.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.