Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(437 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (68% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks5
Other acceleration6
Treasure generators1
Tutors4
Draw engines8
Cantrips & burst draw1
Recursion2
Value engines6
Counterspells3
Spot removal9
Land destruction2
Board wipes3
Stax & hate2
Protection5
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+21ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+10ⓘ
Synergy pieces1
Win conditions15
Combat threats1
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats94Interaction85Consistency80
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.