Commander
No commander provided5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Commander combat pressure
High confidence(351 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp5
Other acceleration9
Treasure generators3
Tutors1
Draw engines10
Cantrips & burst draw1
Recursion5
Value engines5
Counterspells1
Spot removal6
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection9
Mana Acceleration (22 sources)+12ⓘ
Dual & shock lands11
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
Premium utility lands5
+6
+6
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+2
+3
+3
Combat Damage Synergy: token swarm strategy, 3 extra combats, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces21
Win conditions2
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base91Interaction83Speed82
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Legends Matter22 cards
22 legendary synergies. Your legends grow stronger together.
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Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.