Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(512 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks3
Mana dorks2
Land ramp13
Other acceleration2
Treasure generators1
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Tutors2
Cantrips & burst draw8
Recursion6
Value engines9
Other2
Counterspells2
Spot removal4
Protection1
Other1
Mana Acceleration (24 sources)+14ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands9
4 Combo Families (4 lines, Consistency: 60%)+32ⓘ
Combat Damage Synergy: 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine+19ⓘ
Combo pieces3
Synergy pieces2
Win conditions2
Combat threats3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Speed94Mana base93Consistency92
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Landfall9 cards
9 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.