Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(369 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks3
Mana dorks1
Other acceleration2
Commander Draw Engine (Wilhelt, the Rotcleaver provides card draw)+15ⓘ
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion3
Value engines1
Counterspells2
Spot removal5
Graveyard hate1
Board wipes3
Two-Color Mana Base (no fixing needed)+15ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands8
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+9ⓘ
Synergy pieces18
Win conditions2
Combat threats5
Sacrifice outlets2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats95Mana base75Interaction57
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Zombie Tribal16 cards
16 zombie creatures detected. Tribal synergies can create powerful board states.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.