Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(222 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration2
Draw engines1
Cantrips & burst draw4
Recursion1
Spot removal12
Artifact/enchantment removal1
Board wipes2
Protection2
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands3
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Tempo Control (lockout lethality)+7.4ⓘ
Synergy pieces3
Combat threats3
Drain effects6
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Interaction76Mana base75Threats54
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.