Big Man Green

Commander
G
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(188 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10
Fast mana1
1+10
Mana rocks1
2+6
Mana dorks12
G+6
G+5
1G+5
1G+4
1G+2
1G+2
1G+2
1G+2
1G+2
1G+1
1GG+3
2GG+1
Land ramp7
G+6
2G+9
2G+5
2G+5
2G+2
3G+2
3GG+7
Other acceleration7
G+8
3G+3
2GG+2
6+6
6GG+1
5GGG+1
7G+1
Other1
5GG+1
Tutors1
XGG+1
Draw engines6
2+5
2G+5
2G+5
1GG+3
1GG+3
5GG+5
Cantrips & burst draw2
2G+1
4G+2
Recursion2
1G+1
5GGG+1
Value engines4
1G+2
2G+2
4GG+1
7+2
Other2
4GG+1
5GG+1
Spot removal4
1G+1
3G+2
4GGG+3
6GG+2
Artifact/enchantment removal1
4GG+5
Graveyard hate1
1G+4
Stax & hate2
1GG+3
6GG+1
Protection2
GG+1
3GGG+1
Mana Acceleration (29 sources)+15
Mono-Color Mana Base (no fixing needed)+14
Taplands1
+2
Basic lands1
+37
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 6 evasion enablers+25
1 Combo Family (1 lines, Consistency: 51%)+18
Combo pieces2
1GG+4
5GG+2
Synergy pieces6
1G+2
4GG+4
5G+2
4GGG+3
6GG+2
10+4
Win conditions4
3G+2
3GG+7
3GG+2
5GG+1
Combat threats11
GG+1
2GG+5
2GG+1
4GG+1
4GG+1
7+2
5GG+1
4GGG+1
5GG+1
7G+1
10+2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
Speed87Threats85Mana base70

0.3 above Bracket 1 ceiling (3)

1.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Stompy / Big Mana28 cards

28 high-impact creatures. Ramp into massive threats that dominate the board.

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Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Legends Matter8 cards

8 legendary synergies. Your legends grow stronger together.

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Combos1 total

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