Commander
2.4±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(122 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Treasure generators1
Low Land Count (33/36)+-8ⓘ
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines1
Counterspells2
Spot removal1
Graveyard hate1
Board wipes1
Stax & hate1
Other1
Mono-Color Mana Base (no fixing needed)+45ⓘ
Low Land Count (33/36)+-8ⓘ
Basic lands1
Island+33
Token generators1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base70Interaction30Consistency16
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Hatebears12 cards
12 hatebear creatures. Small creatures that restrict opponents.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.