Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(257 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp2
Other acceleration1
Commander Draw Engine (Felothar the Steadfast provides card draw)+15ⓘ
Draw engines9
Cantrips & burst draw1
Recursion1
Value engines1
Spot removal7
Board wipes3
Stax & hate1
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands4
Combat Damage Synergy: token package, 1 haste enabler, 8 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces1
Win conditions2
Combat threats10
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Interaction78Mana base76Threats67
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Defenders/Walls16 cards
16 defenders/walls. Build an impenetrable wall, then convert to damage.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.