Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(464 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks7
Land ramp6
Other acceleration5
Commander Draw Engine (Selvala, Heart of the Wilds provides card draw)+10ⓘ
Commander Synergy (1 groups)+6ⓘ
Tutors6
Draw engines7
Cantrips & burst draw4
Recursion2
Value engines3
Spot removal10
Graveyard hate1
Protection4
Other1
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (19 sources)+9ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands5
Basic lands1
Forest+26
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces6
Win conditions7
Combat threats3
Sacrifice outlets1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Consistency91Threats91Speed84
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Power Matters7 cards
7 power-matters cards. Convert creature power into damage, cards, or effects.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.