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Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence444 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Heavy Curve−10ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Other acceleration2
Tutors3
Draw engines11
Cantrips & burst draw3
Recursion3
Value engines5
Counterspells5
Spot removal7
Graveyard hate1
Board wipes5
Stax & hate4
Edict effects1
Protection5
Fetchlands3
Dual & shock lands9
Premium utility lands2
Utility lands10
Taplands1
Basic lands3
Tempo Control+14.8ⓘ
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Extra Turn Package+5ⓘ
Synergy pieces9
Win conditions1
Combat threats1
Drain effects1
Token generators1
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.3 → Bracket 4
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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Graveyard (Commander)1 cards
Commander uses the graveyard as a resource.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.