Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Primary win line:Go-wide combat finish
High confidence(502 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks2
Land ramp1
Other acceleration2
Treasure generators5
Tutors2
Draw engines11
Cantrips & burst draw4
Recursion1
Counterspells2
Spot removal6
Graveyard hate2
Board wipes1
Stax & hate6
Fetchlands2
Dual & shock lands11
Premium utility lands5
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces3
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects1
Clone effects2
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 7.0 (Bracket 4)+Game Changers→ Bracket 5
Mana base93Interaction92Consistency88
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
Human Tribal23 cards
23 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.