Commander
No commander provided6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(431 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks4
Land ramp2
Tutors4
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 94%)+24ⓘ
Combo pieces2
Win conditions3
Combat threats12
Token generators18
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats98Mana base71Consistency58
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.