Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence819 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Commander Synergy (2 groups)+14.5ⓘ
Fast mana9
+9
Mana rocks2
Other acceleration1
Treasure generators1
Tutors14
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Recursion6
+2
Value engines1
Counterspells2
Spot removal5
Stax & hate4
Protection7
Mana Acceleration (12 sources)+2ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands8
+9
+9
+9
+6
+6
+6
+5
+5
Premium utility lands5
+6
+5
+5
+5
+5
Utility lands7
+4
+4
+3
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+1
10 Combo Families (22 lines, Consistency: 92%)+67ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces17
Synergy pieces10
Sacrifice outlets1
+3
Token generators2
Reanimation1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats99Mana base97Consistency95
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 15
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Stax12 cards
12 stax pieces. Tax and restrict opponents' resources while breaking parity.
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