Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(383 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw6
Value engines5
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate1
Protection6
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands2
Taplands4
4 Combo(s) Detected (Consistency: 85%)+37ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces5
Synergy pieces5
Win conditions1
Combat threats1
Sacrifice outlets2
Drain effects2
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats87Consistency84Mana base75
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain21 cards
21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.