Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence369 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana12
+9
+7
Mana rocks2
Other acceleration4
Treasure generators3
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw6
Value engines15
Counterspells3
Spot removal2
Board wipes2
Protection14
Mana Acceleration (18 sources)+8ⓘ
Fetchlands4
+8
+8
+8
+5
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands4
+5
+5
+5
+2
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands2
+4
+1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces3
Win conditions3
Combat threats7
Sacrifice outlets1
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base92Interaction88Threats77
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
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Impulse Draw18 cards
18 impulse draw effects. Exile and play cards from the top of your library.
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Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.