Commander
2.8±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence158 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators1
Other2
Commander Draw Engine (Shiko and Narset, Unified provides card draw)+18ⓘ
Tutors1
Draw engines1
Cantrips & burst draw9
Recursion1
Value engines7
Other1
Counterspells4
Spot removal8
Board wipes1
Stax & hate2
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
+5
+5
Utility lands3
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands3
+12
+12
+4
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 damage multipliers+25ⓘ
Tempo Control (lockout lethality)+5.1ⓘ
1 extra turn effect+5ⓘ
Synergy pieces11
Win conditions1
Combat threats9
Drain effects1
Token generators4
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Threats84Mana base57Interaction55
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes3 total
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Aggro (Commander)12 cards
This deck is built for aggressive, combat-focused gameplay.
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Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.