6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence486 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks4
Treasure generators1
Commander Synergy+1ⓘ
Draw engines5
Cantrips & burst draw15
Scry & Surveil2
Recursion1
Value engines4
Counterspells5
Artifact/enchantment removal1
Spot removal9
Board wipes3
Stax & hate1
Protection4
Fetchlands3
Dual & shock lands9
Premium utility lands7
Utility lands13
Taplands1
Basic lands3
Combat Damage Synergy+18ⓘ
Commander Synergy+2ⓘ
Synergy pieces12
Win conditions2
Combat threats2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.7+Game Changers 3→ Bracket 3
1.7 above Bracket 2 ceiling (5)
0.3 below Bracket 4 threshold (7)
Markers
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Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)15 cards
This deck generates and leverages a wide board of creature tokens.
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Storm13 cards
13 storm synergies. Chain spells for exponential value.
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Legends Matter10 cards
10 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.