Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(465 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana3
Mana dorks1
Draw engines5
Cantrips & burst draw11
Wheels1
Recursion1
Value engines4
Counterspells6
Spot removal7
Artifact/enchantment removal1
Board wipes5
Protection5
Fetchlands3
Dual & shock lands10
Premium utility lands7
Utility lands5
Taplands8
Combat Damage Synergy: token package, 2 evasion enablers, 3 damage multipliers+24ⓘ
Synergy pieces1
Win conditions2
Combat threats3
Token generators5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction94Mana base94Consistency84
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Cantrips11 cards
11 cantrips. Cheap spells that replace themselves for velocity.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.