Commander
8.4±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(578 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana3
Mana rocks3
Treasure generators1
Low Land Count (32/33)+-3ⓘ
Tutors7
Draw engines6
Cantrips & burst draw12
Recursion1
Value engines3
Control Strategy Bonus (24.4 interaction cards)+30ⓘ
Counterspells13
Spot removal7
Protection2
Two-Color Mana Base (no fixing needed)+17ⓘ
Low Land Count (32/33)+-3ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands4
6 Combo(s) Detected (Consistency: 96%)+49ⓘ
Tempo Control (lockout lethality)+18.4ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces8
Synergy pieces1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.4 → Bracket 4
Interaction93Threats92Consistency90
1.9 above Bracket 3 ceiling (6.5)
0.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Cantrips11 cards
11 cantrips. Cheap spells that replace themselves for velocity.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.