rog voltron

Commander
WR
See all Ardenn, Intrepid Archaeologist data
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence375 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8
Fast mana1
1+10
Mana rocks2
2+6
2+4
Land ramp2
2+5
3+5
Tutors6
W+9
W+8
1R+8
1W+5
1W+1
3WW+1
Draw engines5
1W+5
WW+5
1RW+5
2W+4
3+2
Cantrips & burst draw4
R+5
1R+2
1W+1
3+2
Value engines5
1+3
1+2
W+1
W+1
2+1
Other1
2+2
Counterspells1
R+8
Spot removal8
W+7
W+6
1+2
W+2
1R+5
1W+1
2R+5
2W+5
Artifact/enchantment removal1
1RW+5
Board wipes3
2WW+5
3WW+6
8R+5
Stax & hate5
W+4
1W+2
2W+6
2W+6
3W+5
Protection13
W+4
W+2
WW+7
2+6
RW+5
2+4
1R+3
2+1
2W+9
2W+8
3+4
3+1
+1 more
Two-Color Mana Base (no fixing needed)+14
Fetchlands1
+8
Dual & shock lands2
+5
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+11
+12
Combat Damage Synergy: 3 damage multipliers+12
Synergy pieces13
1+4
1+3
1+2
1+2
1+1
R+1
2+2
RW+1
3+6
3+4
3+2
2WW+1
+1 more
Token generators1
1W+2
Clone effects1
1+3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Interaction94Mana base75Consistency74

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 2
Mass land denial — none
2-card combo — none
Extra turns — none

Themes1 total

Voltron (Commander)24 cards

This deck is built around equipping or enchanting the commander for commander damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

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