5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence375 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp2
Tutors6
Draw engines5
Cantrips & burst draw4
Value engines5
Other1
Counterspells1
Spot removal8
Artifact/enchantment removal1
Board wipes3
Stax & hate5
Protection13
Two-Color Mana Base (no fixing needed)+14ⓘ
Fetchlands1
+8
Dual & shock lands2
+5
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+11
+12
Combat Damage Synergy: 3 damage multipliers+12ⓘ
Synergy pieces13
Token generators1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction94Mana base75Consistency74
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Voltron (Commander)24 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time you re-analyze or sync from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.