Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(370 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks1
Treasure generators1
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw13
Recursion2
Counterspells3
Spot removal5
Graveyard hate2
Board wipes2
Stax & hate4
Protection1
Dual & shock lands5
Premium utility lands3
Utility lands9
Taplands5
Combat Damage Synergy: 1 extra combat, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
3 Combo Families (3 lines, Consistency: 40%)+24ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats2
Drain effects9
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats95Consistency87Mana base80
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn19 cards
19 damage dealers. Burn opponents down with direct damage.
Wizard Tribal15 cards
15 wizard creatures detected. Tribal synergies can create powerful board states.
Storm14 cards
14 storm synergies. Chain spells for exponential value.