Commander
No commander provided2.6±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(147 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp5
Treasure generators1
Draw engines5
Cantrips & burst draw1
Value engines1
Spot removal3
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Premium utility lands2
Utility lands3
Taplands1
Basic lands1
Forest+30
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+18ⓘ
Win conditions1
Combat threats4
Sacrifice outlets1
Drain effects1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base56Speed43Threats43
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Defenders/Walls13 cards
13 defenders/walls. Build an impenetrable wall, then convert to damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.