Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(351 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp1
Other acceleration1
Draw engines5
Cantrips & burst draw3
Recursion1
Control Strategy Bonus (15 interaction cards)+30ⓘ
Counterspells6
Spot removal6
Board wipes2
Stax & hate4
Two-Color Mana Base (no fixing needed)+14ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 12 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions1
Combat threats5
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction93Mana base75Threats62
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Bird Tribal14 cards
14 bird creatures detected. Tribal synergies can create powerful board states.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.