Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(238 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp2
Other acceleration5
Low Land Count (30/31)+-3ⓘ
Draw engines7
Cantrips & burst draw2
Counterspells1
Spot removal3
Artifact/enchantment removal1
Board wipes1
Stax & hate4
Protection4
Low Land Count (30/31)+-3ⓘ
Utility lands3
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+15ⓘ
Commander Synergy (1 groups)+15ⓘ
Synergy pieces7
Win conditions1
Combat threats2
Drain effects4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats70Speed67Interaction60
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Enchantress17 cards
17 enchantment synergy cards. Deck rewards you for casting enchantments.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.