Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(299 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks1
Land ramp25
Other acceleration1
Tutors3
Draw engines4
Cantrips & burst draw10
Recursion8
Value engines5
Spot removal1
Board wipes1
Stax & hate1
Mana Acceleration (28 sources)+15ⓘ
Fetchlands4
+8
+8
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands2
+6
+5
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands13
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+7
+3
+2
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+23ⓘ
Synergy pieces6
Win conditions3
Combat threats2
Drain effects1
Token generators2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base92Consistency83Speed82
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
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Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.