Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(388 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration3
Treasure generators2
Tutors2
Draw engines14
Recursion2
Value engines3
Counterspells4
Spot removal5
Board wipes1
Stax & hate1
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands6
Premium utility lands4
Utility lands9
Taplands8
Combat Damage Synergy: token swarm strategy, 7 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.2ⓘ
Synergy pieces4
Combat threats1
Token generators7
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency85Mana base85Threats81
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Party18 cards
18 party synergies. Assemble Clerics, Rogues, Warriors, and Wizards.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.