Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(417 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators3
Tutors1
Draw engines4
Cantrips & burst draw14
Value engines1
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes5
Stax & hate1
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces26
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats94Speed76Consistency76
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)31 cards
This deck generates and leverages a wide board of creature tokens.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.