Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(546 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana4
Treasure generators4
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Tutors2
Draw engines7
Cantrips & burst draw4
Value engines4
Counterspells10
Spot removal6
Board wipes3
Stax & hate2
Protection3
Fetchlands9
Dual & shock lands13
Premium utility lands3
Utility lands4
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces3
Drain effects1
Clone effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base97Interaction96Consistency87
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Discard12 cards
12 discard synergies. Empty opponents' hands while gaining value.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.