Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(321 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp6
Other acceleration2
Treasure generators1
Other1
Commander Synergy (2 groups)+5ⓘ
Tutors3
Draw engines3
Cantrips & burst draw8
Recursion11
Value engines5
Spot removal9
Graveyard hate1
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands3
+7
+5
+5
Dual & shock lands5
+6
+5
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands10
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+2
+5
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+19ⓘ
Commander Synergy (2 groups)+6ⓘ
Synergy pieces19
Combat threats2
Sacrifice outlets1
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 2
Threats92Mana base87Consistency74
1.7 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)16 cards
This deck uses the graveyard as a primary resource.
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Mill25 cards
25 mill effects. Empty opponent libraries or fuel your graveyard.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.