Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(253 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Land ramp1
Other acceleration3
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw3
Recursion4
Value engines2
Spot removal12
Artifact/enchantment removal2
Graveyard hate1
Board wipes2
Stax & hate6
Protection5
Two-Color Mana Base (no fixing needed)+14ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands4
Taplands5
Combat Damage Synergy: token package, 2 evasion enablers+12ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
Synergy pieces6
Sacrifice outlets1
Drain effects1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Interaction86Mana base75Threats52
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Enchantress16 cards
16 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.