Commander
5.1±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(323 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp3
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw1
Recursion2
Value engines5
Spot removal9
Graveyard hate1
Board wipes3
Stax & hate2
Protection2
Fetchlands2
Dual & shock lands7
Premium utility lands3
Utility lands5
Taplands3
6 Combo(s) Detected (Consistency: 30%)+32ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces10
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base87Threats77Interaction59
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
-1/-1 Counters33 cards
33 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.