Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(424 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Land ramp4
Other acceleration1
Treasure generators2
Tutors2
Draw engines3
Cantrips & burst draw5
Recursion3
Value engines3
Counterspells5
Spot removal13
Board wipes3
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands11
Premium utility lands2
Utility lands9
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+21ⓘ
Synergy pieces6
Win conditions3
Sacrifice outlets3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction94Mana base90Threats81
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.