Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(510 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana11
Mana rocks1
Mana dorks5
Other acceleration3
Treasure generators1
Tutors7
Draw engines4
Cantrips & burst draw4
Wheels1
Value engines1
Counterspells4
Spot removal3
Artifact/enchantment removal4
Graveyard hate1
Land destruction1
Board wipes2
Stax & hate9
Protection5
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (20 sources)+10ⓘ
Fetchlands7
Dual & shock lands2
Utility lands4
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+9ⓘ
Tempo Control (lockout lethality)+8.4ⓘ
Win conditions1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Interaction96Speed95Mana base93
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.