Commander
No commander provided6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(509 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators1
Tutors7
Draw engines2
Cantrips & burst draw4
Recursion3
Value engines7
Counterspells5
Spot removal6
Board wipes1
Stax & hate6
Protection9
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands3
4 Combo(s) Detected (Consistency: 86%)+37ⓘ
Combat Damage Synergy: token package, 1 damage multiplier+10ⓘ
Combo pieces8
Win conditions1
Token generators5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction95Threats90Consistency88
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.