Shōra

5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(373 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Other acceleration1
Treasure generators1
Combat Damage Synergy: token swarm strategy, 1 damage multiplier+16
Combo Commander: Yuriko, the Tiger's Shadow+15
Tempo Control (lockout lethality)+6.2
Commander Synergy (1 groups)+6
1 extra turn effect+5
Win conditions1
Combat threats2
Token generators1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Threats84Interaction83Consistency80

0.9 above Bracket 2 ceiling (4.5)

1.1 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Ninja Tribal29 cards

29 ninja creatures detected. Tribal synergies can create powerful board states.

Ninjutsu29 cards

29 ninja synergies. Sneak ninjas into combat for devastating triggers.

Aggro26 cards

26 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.