Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(373 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks3
Other acceleration1
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw4
Recursion2
Value engines1
Control Strategy Bonus (12.2 interaction cards)+21ⓘ
Counterspells5
Spot removal10
Graveyard hate2
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+8ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands4
Combat Damage Synergy: token swarm strategy, 1 damage multiplier+16ⓘ
Combo Commander: Yuriko, the Tiger's Shadow+15ⓘ
Tempo Control (lockout lethality)+6.2ⓘ
Commander Synergy (1 groups)+6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Token generators1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats84Interaction83Consistency80
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Ninja Tribal29 cards
29 ninja creatures detected. Tribal synergies can create powerful board states.
Ninjutsu29 cards
29 ninja synergies. Sneak ninjas into combat for devastating triggers.
Aggro26 cards
26 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.