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HomeExplore decksCommanders
WG

A taaaaaaable !!

viaArchidektArchidekt·2 views·2h ago

Power level

4.0±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence260 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks5
Land ramp5
Other acceleration1
Draw engines1
Cantrips & burst draw3
Recursion1
Value engines17
Synergy support1
Artifact/enchantment removal1
Spot removal2
Protection2
Two-Color Mana Base+17ⓘ
Mana Acceleration+2ⓘ
Two-Color Powerhouse Lands+2ⓘ
Fetchlands1
Utility lands4
Taplands1
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces15
Win conditions2
Combat threats2
Token generators13
Enablers4
Other4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2

1.0 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

+1/+1 CountersCore (41 cards)

41 counter synergies. Grow creatures over time for massive threats.

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Token StrategyCore (24 cards)

24 token producers. Go-wide with a creature token army for board presence and combat pressure.

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Go-Wide / WeeniesCore (22 cards)

22 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History2 snapshots

Grade

Power4.0→4.0—
BracketB2→B2

Vectors

Velocity
49→49
—
Consistency
46→46
—
Interaction
7→15
+8
Efficiency
69→69
—
Lethality
95→94
-1

Card Changes

Added (3)

Removed (3)

Grade

Power4.0→4.0—
BracketB2→B2

Vectors

Velocity
49→49
—
Consistency
41→46
+5
Interaction
7→7
—
Efficiency
69→69
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)