Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(418 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana4
Mana rocks4
Other acceleration2
Treasure generators2
Tutors1
Draw engines8
Cantrips & burst draw9
Recursion1
Counterspells1
Spot removal4
Graveyard hate1
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands7
Premium utility lands3
Utility lands6
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+14ⓘ
Combo pieces5
Synergy pieces2
Win conditions1
Combat threats2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency88Mana base84Threats83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.