Commander
No commander provided5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence386 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks5
Land ramp6
Other acceleration2
Treasure generators1
Minor treasure1
Tutors4
Draw engines7
Scry & Surveil1
Recursion3
Value engines4
Counterspells2
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate3
Protection5
Mana Acceleration (18 sources)+6ⓘ
Fetchlands3
+7
+5
+5
Dual & shock lands5
+6
+6
+4
+4
+4
Premium utility lands1
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands3
+4
+3
+7
Combat Damage Synergy+17ⓘ
Synergy pieces12
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 2→ Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Enchantress12 cards
12 enchantment synergy cards. The deck rewards casting enchantments.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.