Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.8
High confidence551 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana5
Mana rocks3
Other acceleration2
Minor treasure2
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw16
Wheels2
Recursion1
+2
Value engines3
Control Strategy Bonus (27.2 interaction cards)+30ⓘ
Counterspells13
Artifact/enchantment removal1
Spot removal5
Board wipes4
Protection2
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands4
+6
+5
+5
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+3
+2
+2
+2
+2
Taplands3
Basic lands2
+8
+7
4 Combo Families (4 lines, Consistency: 55%)+31ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces7
Synergy pieces2
Win conditions1
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Consistency91Mana base88Threats83
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
Game Changers are present, but the power level already places this deck in Bracket 4.
✓
Game changers 6
Minimum Bracket 4
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Counter Control12 cards
12 counterspells. Control the stack and protect key win conditions.
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Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
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History1 snapshot
Grade
Power8.6→8.0-0.6
BracketB4→B4
Vectors
Velocity
87→75
-12
Consistency
88→91
+3
Interaction
84→81
-3
Efficiency
86→88
+2
Lethality
94→83
-11
Card Changes
Added (32)
+6
+2
Removed (32)
Combos:5→4-1