Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(384 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks7
Other acceleration1
Treasure generators5
Commander Synergy (2 groups)+9ⓘ
Tutors1
Draw engines10
Cantrips & burst draw2
Recursion1
Value engines4
Counterspells1
Spot removal11
Board wipes2
Stax & hate11
Protection7
Fetchlands5
Dual & shock lands11
Premium utility lands4
Utility lands7
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 evasion enabler, 2 damage multipliers+19ⓘ
Synergy pieces7
Win conditions1
Combat threats2
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base93Interaction89Consistency71
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Forced Combat / Goad17 cards
17 forced combat effects. Make opponents attack each other.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.