Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(470 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks7
Mana dorks3
Land ramp4
Treasure generators2
Commander Draw Engine (Niko, Light of Hope provides card draw)+15ⓘ
Tutors2
Draw engines9
Cantrips & burst draw4
Recursion2
Value engines4
Counterspells3
Spot removal12
Board wipes2
Stax & hate2
Protection3
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands8
Taplands6
4 Combo(s) Detected (Consistency: 70%)+34ⓘ
Tempo Control (lockout lethality)+7.6ⓘ
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
1 extra turn effect+5ⓘ
Combo pieces6
Synergy pieces6
Combat threats2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction89Threats89Mana base84
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.