Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(245 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tutors2
Draw engines4
Cantrips & burst draw3
Value engines2
Other1
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate2
Edict effects1
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands1
Premium utility lands2
Utility lands5
Taplands2
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 1 damage multiplier+16ⓘ
Combo pieces1
Synergy pieces7
Win conditions4
Sacrifice outlets4
Drain effects1
Token generators3
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Threats89Mana base75Interaction50
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.