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Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence502 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks2
Other acceleration1
Treasure generators6
Tutors1
Draw engines5
Cantrips & burst draw8
Recursion2
Value engines6
Other1
Counterspells1
Spot removal8
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration+3ⓘ
Fetchlands3
Dual & shock lands6
Utility lands11
Taplands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Combo pieces3
Synergy pieces3
Win conditions5
Combat threats3
Sacrifice outlets3
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4
0.3 above Bracket 3 ceiling (7)
1.7 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 6
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Vampire Tribal13 cards
13 vampire creatures detected. Tribal synergies can create powerful board states.
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Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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