Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(398 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (57% CMC 5+)+-10ⓘ
Fast mana1
Land ramp1
Other acceleration3
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw11
Recursion3
Counterspells1
Spot removal11
Board wipes4
Stax & hate2
Two-Color Mana Base (no fixing needed)+10ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands3
Combat Damage Synergy: token package, 3 extra combats, 3 haste enablers, 5 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combo pieces3
Synergy pieces10
Win conditions15
Combat threats4
Drain effects3
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats95Consistency89Interaction83
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.